More Things I've Worked On
I have spent a lot of my time working on different systems in my journey to improve my skills.
Here are a few of the topics I've explored over the past few years
I have spent a lot of my time working on different systems in my journey to improve my skills.
Here are a few of the topics I've explored over the past few years
I have iterated upon dozens of physics based character controllers that are powered by state machines. I've used many tricks to make the controls feel as responsive as possible.
I have made a node based dialogue system to quickly implement new dialogue. That dialogue would then be used to check for specific keywords in order to fire off unique events.
I have experience creating custom inspectors, editor windows, attributes, etc. in order to speed up development time. I have used the Unity Editor, UI Toolkit, and the experimental GraphView API.
I have used my knowledge of Unity's UI and event system in order to achieve quality of life improvements as well as extending and/or design unique GUI to interact with.
I have spent a lot of time using the input system in order to achieve better controls, create a local multiplayer architecture, and creating custom components that take full advantage of the API.